[PDF.02hx] Playing to Win: Sports, Video Games, and the Culture of Play (Digital Game Studies)
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Playing to Win: Sports, Video Games, and the Culture of Play (Digital Game Studies)
From Indiana University Press
[PDF.ib55] Playing to Win: Sports, Video Games, and the Culture of Play (Digital Game Studies)
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| #2572035 in Books | 2015-01-12 | Original language:English | PDF # 1 | 9.00 x6.25 x.75l,.0 | File type: PDF | 264 pages||||"In taking on a number of dfferent kinds of topics, Brookey and Oates have assembled a collection that encourages the reader to think beyond any singular way of examining sports games." ―American Journal of Play
|"Essays complement one another an
In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game mar...
You easily download any file type for your device.Playing to Win: Sports, Video Games, and the Culture of Play (Digital Game Studies) | From Indiana University Press. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.